Calculating Bullet Speed from Angular Displacement & Revolutions

In summary, the formula for the bullet speed v can be derived as v = D/t, where t is the time required to travel the distance between the disks. The period T can be represented in terms of pi, and the goal is to find an expression for t involving T and theta.
  • #1
quicknote
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Derive a formula for the bullet speed v in terms of D, T, and a measured angle theta between the position of the hole in the first disk and that of the hole in the second. If required, use pi, not its numeric equivalent. Both of the holes lie at the same radial distance from the shaft. Theta measures the angular displacement between the two holes; for instance, Theta = 0 means that the holes are in a line and Theta=pi means that when one hole is up, the other is down. Assume that the bullet must travel through the set of disks within a single revolution.

The picture can be found here.

http://ca.geocities.com/canbball/MRB_rr_8_a.jpg

I know that v = (delta)D/(delta)T where D is distance and T is the period.
But I'm not sure how to find the ratio between the angle and the measure of a full revolution.
Any help would be much appreciated!
 
Last edited by a moderator:
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  • #2
quicknote said:
Derive a formula for the bullet speed v in terms of D, T, and a measured angle theta between the position of the hole in the first disk and that of the hole in the second. If required, use pi, not its numeric equivalent. Both of the holes lie at the same radial distance from the shaft. Theta measures the angular displacement between the two holes; for instance, Theta = 0 means that the holes are in a line and Theta=pi means that when one hole is up, the other is down. Assume that the bullet must travel through the set of disks within a single revolution.

The picture can be found here.

http://ca.geocities.com/canbball/MRB_rr_8_a.jpg

I know that v = (delta)D/(delta)T where D is distance and T is the period.
But I'm not sure how to find the ratio between the angle and the measure of a full revolution.
Any help would be much appreciated!

your equation
[tex] v = \frac {\Delta D} {\Delta T} [/tex]
Cannot be correct. Both D and T are constants of your problem, so do not change.

You need to start with

[tex] v= \frac D t [/tex]
where t is the time required to travel the distance between the disks. You are given that it take T secs to do a complete rotation, what is that in terms of Pi?

your goal is to find an expression for t involving T and [itex] \Theta [/itex].
 
Last edited by a moderator:
  • #3


I would approach this problem by first understanding the physical principles involved. In this case, we are dealing with rotational motion and the relationship between angular displacement, revolutions, and speed.

To derive a formula for bullet speed v, we can use the equation v = (delta)D/(delta)T, where (delta)D is the change in distance and (delta)T is the change in time. In this case, the change in distance is the distance traveled by the bullet, which is equal to the circumference of the disk. This can be calculated using the formula C = 2(pi)r, where C is the circumference, pi is the ratio of a circle's circumference to its diameter, and r is the radius of the disk.

Now, we need to find the change in time (delta)T. This can be calculated by dividing the total time taken for the bullet to travel through the set of disks by the number of revolutions it makes. In other words, (delta)T = T/N, where T is the total time and N is the number of revolutions.

Next, we need to find the ratio between the angle and the measure of a full revolution. This can be calculated by dividing the angle theta by 2(pi). This is because 2(pi) radians is equal to a full revolution (360 degrees).

Putting all of this together, we can derive the formula for bullet speed v as follows:

v = (C/T) * (theta/2(pi))

Substituting C = 2(pi)r and (delta)T = T/N, we get:

v = (2(pi)r/T) * (theta/2(pi))

Simplifying, we get:

v = (r/T) * theta

Therefore, the formula for bullet speed v in terms of D, T, and theta is:

v = (D/T) * theta

This formula can be used to calculate the speed of the bullet based on the measured angle theta and the distance D and time T. It is important to note that this formula assumes that the bullet travels through the set of disks within a single revolution.

In conclusion, by understanding the principles of rotational motion and using the appropriate equations, we can derive a formula for calculating bullet speed from angular displacement and revolutions. This formula can be used to accurately determine the speed of a bullet based on experimental data.
 

Related to Calculating Bullet Speed from Angular Displacement & Revolutions

1. How do you calculate the bullet speed from angular displacement and revolutions?

To calculate the bullet speed, you will need to measure the angular displacement of the bullet and the number of revolutions it makes. Then, multiply the angular displacement by the number of revolutions per minute to get the angular velocity. Finally, use the formula v = rω to calculate the bullet speed, where v is the linear velocity, r is the radius of the bullet's circular path, and ω is the angular velocity.

2. What is the formula for calculating angular displacement?

The formula for calculating angular displacement is θ = s/r, where θ is the angular displacement, s is the arc length of the circular path, and r is the radius of the circular path.

3. Can you use any unit of measurement for angular displacement and revolutions?

Yes, you can use any unit of measurement for angular displacement and revolutions as long as they are consistent. For example, you can use degrees or radians for angular displacement, and revolutions per minute or revolutions per second for revolutions.

4. What factors can affect the accuracy of calculating bullet speed from angular displacement and revolutions?

There are several factors that can affect the accuracy of this calculation, including the accuracy of the measurements for angular displacement and revolutions, the precision of the equipment used, and external factors such as air resistance and wind speed.

5. How is this calculation used in real-world applications?

This calculation is commonly used in forensic science to determine the speed of a bullet fired from a gun. It can also be used in engineering to measure the rotational speed of machinery and in sports science to analyze the speed and trajectory of a thrown or hit object.

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