Best possible shape for the input controller?

In summary, the conversation discusses a project involving tangible user interfaces, specifically a game where the input is a squeezable object with force sensors. The input will convert the user's squeeze into an electrical signal to move characters in the game. The best shape for the input is being considered, taking into account maximum stress points and efficient translation of the user's squeeze. Other important factors such as player strength and potential input devices are also mentioned.
  • #1
Anuroop
13
0
My project involves tangible user interfaces. I have developed a game in which the input will be any squeezable object. The input will have force sensors in it & the user's squeeze will be converted to electrical signal & characters in the game will move accordingly.

Mode of squeeze is by placing the object between 4 fingers & palm of the hand.

I am trying to place the sensors at maximum stress points in the input. Considering all these, what could be the best shapes(sphere or cylinder or anything) for the input? The user's squeeze must be efficiently translated to the game character's movement.
 
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  • #2
The expression "The user's squeeze must be efficiently translated to the game character's movement." doesn't make a lot of sense to me. You can have any efficiency you want just by changing the "gain" between the sensor and the movement of the character.

What other factors are important? For example how do you plan to compensate for the strength of the player (children vs adults)?
 
  • #3
PS Why not use an input device that looks like a pair of nut crackers...

ESCI088LEVERS003.jpg


They use leverage to maximise (magnify) the applied force.
 

Related to Best possible shape for the input controller?

1. What factors should be considered when determining the best shape for an input controller?

The best shape for an input controller will ultimately depend on the specific use case and user preferences. However, some factors to consider include the type of input or actions needed, the size and shape of the user's hand, and ergonomic factors such as comfort and ease of use.

2. How does the shape of an input controller impact user experience?

The shape of an input controller can greatly impact user experience. A well-designed shape can make the controller more comfortable to hold and use, reducing fatigue and improving accuracy. It can also make certain actions or inputs more intuitive and ergonomic, leading to a more enjoyable and efficient user experience.

3. Is there a universally "best" shape for input controllers?

No, there is no one "best" shape for input controllers. As mentioned, the best shape will vary depending on the specific use case and user preferences. What may work well for one user or task may not work as well for another.

4. How can user feedback be used to determine the best shape for an input controller?

User feedback is crucial in determining the best shape for an input controller. Conducting user testing and gathering feedback can provide valuable insights into what shapes are most comfortable and intuitive for users. This information can then be used to refine and improve the shape of the controller.

5. Can the shape of an input controller be customized for different users?

Yes, the shape of an input controller can be customized for different users. This can be done through adjustable components, such as grips or thumbsticks, or by offering different sizes or shapes for users to choose from. Customization can greatly improve user experience and make the controller more accessible to a wider range of users.

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