Basketball software for coaches

In summary, basketball software for coaches typically includes features such as game and practice planning, player roster management, play and drill creation, stat tracking, video analysis, and team communication tools. It can be used on multiple devices, is designed to be user-friendly, and can be customized for specific teams or leagues. It is not only useful for professional teams, but can also benefit teams at all levels.
  • #1
ponjavic
225
0
For a few years now I have, for my own amusement, been creating small games in order to learn how to program.
Now that we, in our school, have to make some kind of mandatory project I felt like my only choice could be one in programming.
My basketball coach mentioned the need for some kind of planning application as the ones on the market aren't sufficient.

I have about 7 months to do this, what I need is advice on how to make some parts of the program.

First of all, what compiler should be used for straightforward WINDOWS software engineering? The one I'm most confident with right now is dev-cpp but I really doubt it will suffice. I have access to microsoft visual c++ 6 and it should be the most compatible (providing workarounds for interaction) i hope.
What do you recommend?

I'm wondering a lot of what filed the finished program should consist of. As of now I am used to an executable + images and that's basically it, certainly this shouldn't suffice for a (possibly) a licensed program, if it outranks the other programs on the market.

This is what the finished program should do:
There should be some kind of database with a list of all the players, there ranking/stats age telephone number and so on.
How should this be displayed? If it's an ordinary list, how do I create one easily?

One should be able to create different kind of practices consisting of different (pre-created) excercices. These practices would then be set up in some kind of schedual.
How do I get current dates and such, and how should this be shown/handled?

Hopefully I have time left for the optional part which is the playcreator. Different plays should be created and then be playable (think flash with squares and circles). How should this be created/handled and so on.

My coach wants to be able to attach videos to each of the plays/exercices which we have made during practice. Hopefully windows provides an easy way of integrating a player into a program, if so then how?

I'll add on more stuff to this, It's not like I want anyone to make the program for me I just want to learn about popular workaround, so if you have any comment or ideas for the program or how any of these problems can be solved feel free to post away...

//Aleks Ponjavic
 
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  • #2


Dear Aleks,

It's great to hear that you have been creating small games to learn how to program. It's always helpful to have a project that you are passionate about when learning a new skill.

For your mandatory project, I would recommend using a more advanced compiler such as Microsoft Visual Studio. It has a user-friendly interface and is widely used in the industry. Dev-C++ is a good starting point, but as you mentioned, it may not be sufficient for a more complex program.

As for the finished program, it sounds like you will need to create a graphical user interface (GUI) to display the database of players and their information. There are many resources available online for creating a GUI in C++, and Microsoft Visual Studio also has built-in tools for this.

For the scheduling aspect of the program, you can use the "ctime" library in C++ to get current dates and times. As for how it should be displayed, that will depend on your design and the user experience you want to create. You can use buttons, drop-down menus, or any other interactive elements to display the schedule.

Creating the playcreator may be the most challenging part of your project. You can use a graphics library such as SDL or OpenGL to create the visual elements, and then use C++ to handle the logic and functionality of the plays. There are also many tutorials and resources available online for creating games in C++.

To integrate videos into the program, you can use a library such as Windows Media Player or DirectShow. These libraries provide functions for playing videos within a program.

Overall, my advice would be to break down your project into smaller tasks and research each one individually. There are many resources and tutorials available online for C++ programming, so take advantage of them. Good luck with your project!
 
  • #3


Wow, it sounds like you have a great project in mind! Creating a basketball software for coaches is definitely a unique and useful idea. As for your questions, here are some suggestions and recommendations:

1. Compiler: It's always best to use the most updated and compatible compiler for your project. In this case, I would recommend using Microsoft Visual C++. It's a widely used and reliable compiler for Windows software engineering.

2. File Structure: For a more professional and organized approach, I would suggest creating a file structure that includes not just the executable and images, but also folders for different types of files such as code, resources, and documentation. This will make it easier for you to manage and update your project in the long run.

3. Database: To create a database for your players, you can use a database management system like MySQL or Microsoft Access. These systems will allow you to create tables, add data, and display information in a structured manner. You can also use SQL queries to retrieve specific data, such as player stats or rankings.

4. Practice Planner: To create a schedule for practices, you can use a calendar control in your software. This will allow you to select and display specific dates and times for practices. As for the pre-created exercises, you can store them in a separate folder and use a list view control to display them in your program.

5. Play Creator: For the optional part of your project, you can use a graphics library like OpenGL or DirectX to create a visual representation of the plays. You can also use a drag and drop feature to make it easier for coaches to create and customize their own plays.

6. Video Integration: Windows does provide an easy way to integrate a media player into your program. You can use the Windows Media Player control to play videos within your software. You can also use the Windows Media Format SDK to customize the playback and add additional features.

Overall, I think you have a great start and a clear vision for your project. Just make sure to research and utilize the appropriate tools and resources to make your software user-friendly and efficient. Good luck with your project!
 

Related to Basketball software for coaches

1. What features does basketball software for coaches typically include?

Basketball software for coaches often includes features such as game and practice planning, player roster management, play and drill creation, stat tracking, video analysis, and team communication tools.

2. Can basketball software for coaches be used on multiple devices?

Yes, many basketball software programs are designed to be accessible on multiple devices, including desktop computers, laptops, tablets, and smartphones, making it convenient for coaches to access information on the go.

3. Is it easy to learn and use basketball software for coaches?

Most basketball software programs are designed to be user-friendly and intuitive, with user-friendly interfaces and tutorials to help coaches get started. However, some programs may have a steeper learning curve depending on their features and complexity.

4. Can basketball software for coaches be customized for specific teams or leagues?

Some basketball software programs offer customization options, allowing coaches to tailor the software to their specific team or league needs. This can include adding team logos, colors, and specific plays or drills.

5. Is basketball software for coaches only useful for professional teams?

No, basketball software for coaches can be useful for teams at all levels, from youth leagues to professional teams. It can help coaches at any level to better organize and analyze their team's performance and improve their overall coaching strategy.

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