AP FRQ, cue stick strikes a billiard ball, torque, COM, etc

In summary, the problem involves a billiard ball being struck by a cue stick and moving across a rough table. The ball gradually transitions from pure translation to rolling with slipping to rolling without slipping. The first part of the problem involves developing equations for the linear velocity and angular velocity of the ball while it is rolling with slipping. The second part involves determining the time at which the ball begins to roll without slipping. The third part explains why the angular momentum of the ball remains constant despite the presence of friction. The solution involves setting up equations for translational and rotational motion and considering the effects of friction. The key concept is that friction helps to start the rolling motion of the ball.
  • #1
therest
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Homework Statement


this question is from 1980.
1980M3. A billiard ball has mass M, radius R, and moment of inertia about the center of mass I=2MR2/5.
The ball is struck by a cue stick along a horizontal line through the ball's center of mass so that the ball initially slides with velocity v0 as shown above. (There's an accompanying diagram. It just shows a cue stick hitting a ball with radius R, not much to see there.) As the ball moves across the rough billiard table (coefficient of sliding friction μk), its motion gradually changes from pure translation through rolling with slipping to rolling without slipping.
a. Develop an expression for the linear velocity v of the center of the ball as a function of time while it is rolling with slipping.
b. Develop an expression for the angular velocity ω of the ball as a function of time while it is rolling with slipping.
c. Determine the time at which the ball begins to roll without slipping.
d. When the ball is struck it acquires an angular momentum about the fixed point P on the surface of the table. During the subsequent motion the angular momentum about point P remains constant despite the frictional force. Explain why this is so.

Homework Equations


vcm=ωr while rolling.
μk*FN=Ffriction
I don't know, all those torque and angular momentum equations?
Τ=Iα, etc.

The Attempt at a Solution


No idea where to start conceptually on this one. Why isn't it just rolling from the atart? Why would friction help it to start rolling? Could comeone just help me to get started, and then maybe I could figure it out from there?
 
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  • #2
that is truly intriguing. see it in two parts. first the ball is hit by the cue and after a short period ( the period it remains in contact with the cue) it acquires an angular speed and a translational speed both having initial value zero. set up eqn of the form v= u + ft for translational and rotational motion. u will get two eqns with assumed final values.
now come to the 2nd part. now there is no external force except friction. the key to the problem is friction in this case actually increasing the rotational motion but decreasing linear speed. now set up eqns, like in the previous case, involving linear and rotational motion. here the initial values of ang. and linear speed will be the final values of those of the first part. now do a bit of maths to eliminate or evaluate the parametars according to yr need.
for q a) when it is rolling without slipping v = wr (it is not true for any motion which is not pure rolling).
for q d) when it is in pure rolling the friction, being a kinetic sort, can not act as a dissipative force, as the ball has no translational motion. we neglect the rolling friction here. so the ball will role without any external torque although friction is present.
just think over it and u will get the key.
 
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  • #3
I have decided to be a bit elaborate this time.
Ans. a) think of a ball sliding over a horizontal surface. The lower most point alongwith the all other points of the ball will experience a forward motion. As the only touching point is the lower most point, it will experience a frictional force opposing the motion, backward in this case. It will reduce the forward speed (decln.). The equation is simple, of the form v0 = v –Mu*g*t. this describes v as a function of t.
Ans. B) the ball starts with a sliding motion and no rolling. as the speed of the lower most point (where friction actually telling its effect) reduces, the upper point will try to maintain its speed of vo due to inertia. So the instantaneous vertical axis of the ball through the touching point will experience a forward tilt and the rolling motion will start. This is how ‘friction starts rolling’. Now, as rolling starts the lowermost point will now have a backward motion (just imagine a ball rolling, the lower most point is the only point which have a ‘backward’ motion), such that kinetic friction in case of the rolling motion will have ‘forward’ value, as friction always works against motion. That value of friction multiplied by the torque arm, the radius here, will produce a torque in counter-clockwise direction for a ball moving to your right. That torque divided by the MI will give the angular accln. For rolling motion. Just set up the eqn as in a) (but this time the rolling counterpart and with accln and not decln.) and get w as a function of time. the ball will not start rolling from the beginning as the ball has been struck at the middle horizontally. there will be no initial torque. the friction torque will come into play afterwords.
Ans c) after u set up the previous two eqn.s put v = w.R, and t = T, the time taken to start pure rolling. V = w.R is the condition for pure rolling.
For d) as I have said earlier sliding friction does not do work against rolling motion. So the angular momentum will remain same.
 
  • #4
WOW! You totally made everything conceptually clear and answered all my questions! Torque and angular stuff has always been difficult for me, so thanks so much for your help! It was an interesting problem ;)
 
  • #5


Hello,

Thank you for your question. I can help you understand this problem and provide guidance on how to approach it.

First, let's define some terms to help us understand the problem better. Torque is a rotational force that causes an object to rotate around an axis. In this case, the cue stick is applying torque to the billiard ball, causing it to rotate around its center of mass (COM). The COM is the point around which an object's mass is evenly distributed, and it is also the point where the object's weight can be considered to act. In this problem, the COM is also the point where the ball is struck by the cue stick.

Now, let's look at the equations provided in the problem. The first equation, vcm=ωr, relates the linear velocity of the COM (vcm) to the angular velocity (ω) and the distance from the COM to the point of contact with the table (r). This equation is important because it tells us that the linear velocity of the COM is directly related to the angular velocity. As the ball rotates faster, the linear velocity of the COM also increases.

The second equation, μk*FN=Ffriction, relates the coefficient of sliding friction (μk) to the normal force (FN) and the frictional force (Ffriction). This equation is important because it tells us that the frictional force is directly proportional to the normal force and the coefficient of sliding friction. This means that as the normal force or the coefficient of sliding friction increases, so does the frictional force.

The third equation, Τ=Iα, relates torque (Τ) to the moment of inertia (I) and the angular acceleration (α). This equation is important because it tells us that the torque applied to an object is equal to its moment of inertia times its angular acceleration. This means that as the moment of inertia or the angular acceleration increases, so does the torque applied to the object.

Now, let's move on to the problem itself. The problem states that the ball is initially sliding with a velocity v0. This means that the ball is not rotating at this point, and its linear velocity is v0. As the ball moves across the rough table, the frictional force acts on it, causing it to slow down. This frictional force is given by the equation Ffriction=μk*FN. As the ball slows down
 

1. What is an AP FRQ and how is it related to cue stick strikes and torque?

An AP FRQ, or Advanced Placement Free Response Question, is a type of problem-solving question commonly found on AP exams. It often involves applying physics concepts to real-world scenarios, such as a cue stick striking a billiard ball. In this case, the concept of torque, or the rotational force applied to an object, is relevant because it affects how the cue stick will interact with the billiard ball.

2. What is the relationship between torque and the center of mass (COM) of an object?

The center of mass, or the point at which an object's mass is evenly distributed, plays a crucial role in the calculation of torque. The farther the COM is from the axis of rotation, the greater the torque will be. This is because the distance between the two points affects the lever arm, or the perpendicular distance from the axis of rotation to the force applied. A larger lever arm results in a larger torque.

3. How does the mass and velocity of the billiard ball affect the outcome of the cue stick strike?

The mass and velocity of the billiard ball both play a role in determining the momentum of the ball after being struck by the cue stick. According to the law of conservation of momentum, the total momentum of the system (cue stick and ball) remains constant. This means that a heavier ball or a faster-moving ball will have a greater momentum and will travel farther after being struck by the cue stick.

4. Can the COM of an object change?

Yes, the center of mass of an object can change depending on its shape and distribution of mass. For example, if an object has a symmetrical shape, its COM will be located at the geometric center. But if the object has an irregular shape or varying density, its COM may be located at a different point. The COM can also change if external forces are applied, such as when a person leans or jumps on an object.

5. How can understanding torque and COM be useful in everyday life?

Understanding torque and COM can be useful in many situations, from sports to construction. For example, in sports like baseball or golf, understanding the principles of torque can help players improve their swing and generate more power. In construction, knowledge of COM can help engineers design stable structures and prevent them from tipping over. These concepts also have practical applications in fields such as robotics, biomechanics, and transportation.

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