About the strategy of reducing the total suffering in a queue

In summary, the conversation discusses a hypothetical situation where two visitors, A and B, visit a service office with only one service clerk. The visitors experience suffering while waiting for service, and the total suffering is affected by the time they arrive and whether they wait inside or outside the office. The question posed is how A and B can reduce their average total suffering, and the proposed solution is for them to use random generators with a probability of 1/2 to arrive at the opening time or wait outside for one "service time". The conversation also mentions the possibility of using neural networks to simulate the visitors and the potential for further investigation into the relationship between individual and total suffering. There is also a discussion on the optimality of this strategy and a
  • #1
extranjero
9
2
This is my funny theory (may be I have found already known things...).Let us assume the following abstract situation. We have a special place where people can get some kind of service (for instance any bureaucratic office). There is only one service clerk who spend a fixed time (we will call it "service time") for each visitor. Everyday the office opens at known time. Let us imagine that there are only two possible visitors (A and B) per day and these visitors know this fact, but they can not speak each with other. The waiting for service causes the suffering of visitors. If one waits in queue, inside the office, the suffering equal to 1 per service time. If one waits outside the office then suffering equal to 1/2 per service time. It is not possible go out the office to reduce suffering until getting the service, so, the only way is coming later. Let us give some possible examples of visitors behavior:

  • A and B came both at the opening: one of them get service at once and his(her) suffering is zero, and other visitor needs to wait in the office and his(her) suffering is 1. Total suffering is 0 + 1 = 1.
  • A comes at the opening and B comes to the office later after one "service time". Suffering of A in this case is zero, suffering of B is 1/2, total suffering is 0 + 1/2 = 1/2.
  • A and B decide to wait outside the office (do you remember, they can not communicate?) and after they came simultaneously one of them (for example B) has to wait inside the office. The suffering of A in this case is 1/2, the suffering of B is 1/2 + 1. The total suffering is 1/2 + 1/2 + 1 = 2.

The question is: how A and B can reduce their average total suffering?

The one way is using random generators by A and B. A and B independently use coins with the probability 1/2 to be "0" and 1/2 to be "1". They assume that "0" means go to the office at opening time and "1" meas wait outside the office "service time" and after that visit the office. Let us present a table with all possible outcomes:
$$
\begin{array}{|c|c|c|}
\hline Coin A & Coin B & T \\
\hline 0 & 0 & 1 \\
\hline 0 & 1 & 1/2 \\
\hline 1 & 0 & 1/2 \\
\hline 1 & 1 & 2 \\
\hline
\end{array}
$$
In this case, the average total suffering <T> is:
$$<T> = \frac{1}{4} 1 + \frac{1}{4} \frac{1}{2} + \frac{1}{4} \frac{1}{2} + \frac{1}{4} 2 = 1$$
However, we can decrease this value by using non equal probabilities of A and B coins. If the probability of getting "0" is p (probability of "1" is 1 - p) we can get:
$$ <T> = 2p^2 - 3p + 2 $$
By solving equation ##\frac{d<T>}{dp} = 0## we have found the optimal value of p:

p = 3/4

This value corresponds to <T> = 7/8 < 1

Discussion

This simple model is only the first step of the deep investigations in the game and reflection theory. The next generalization of this model is assuming of more than two visitors. If each of these visitors can be simulated by neural network we can try to investigate dynamics of changing the strategy of visitors according to their experience. The open question here is the relation between visitors intention to reduce their individual suffering and behavior of the total suffering.

PS. Sorry for my bad English.
 
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  • #2
An interesting question.

Can you show that this strategy is indeed optimal? I checked adding the option to arrive at t=2 and (separately) a small chance to arrive at t=0.01 and t=1.01 (to reduce the in-office waiting time if the other one arrives at t=0), both increased the average total suffering, but I don't have a mathematical proof that there is no better strategy.
 
  • #3
Oh, I didn't think about the possibility to split "service time". In my consideration coming time is discrete and takes values 0 (at the opening) or 1 (after one "service time" after opening).

PS. It seems, the solution in your general case must be a special random generator which outputs the time of coming (like t = 0.3624, or t = 0. 8031 ) for A nd B (they have two independent generators) with the special distribution probability function f(t). This f(t) is unknown, but, it seems, can be found by using some variatonal approach. In my example, this f(t) is rough simple two peaks function like ##f(t) = \frac{3}{4}\delta(t) + \frac{1}{4}\delta(t-1)## (Dirac delta function was used), and I used simple equation to find coefficients near delta-functions.

PS2: It seems we can write more general expression for average suffering <T>
$$ <T> = \int_0^\infty\int_0^\infty dt_1dt_2 f(t_1)f(t_2) \left\{ (\frac{1}{2}t_1 + \frac{1}{2}t_1 ) + \int_0^\infty dt [\theta(t-t_1) - \theta(t-t_1-1)][\theta(t-t_2) - \theta(t-t_2-1)] \right\}$$
with
$$ \int_0^\infty dt f(t) = 1$$
 
Last edited:

Related to About the strategy of reducing the total suffering in a queue

What is the strategy of reducing the total suffering in a queue?

The strategy of reducing the total suffering in a queue involves finding ways to minimize the negative experiences and emotions that people may face while waiting in a queue. This can include factors such as wait time, physical discomfort, and psychological stress.

Why is it important to reduce the total suffering in a queue?

Reducing the total suffering in a queue is important because it can have a significant impact on people's overall well-being and satisfaction. Long wait times and uncomfortable queues can lead to increased stress and frustration, which can have negative effects on mental and physical health. By implementing strategies to reduce suffering, we can improve the overall experience for individuals in queues.

What are some common strategies for reducing the total suffering in a queue?

Some common strategies for reducing the total suffering in a queue include implementing efficient queuing systems, providing distractions or entertainment while waiting, offering comfortable seating or other amenities, and providing clear and informative communication about wait times. Other strategies may involve optimizing the layout or design of the queue to improve flow and reduce congestion.

How do you measure the success of a strategy for reducing the total suffering in a queue?

The success of a strategy for reducing the total suffering in a queue can be measured in a variety of ways. This may include collecting data on wait times, customer satisfaction surveys, and monitoring any changes in customer behavior or complaints. Additionally, observing and addressing any potential issues or areas for improvement can also help determine the effectiveness of the strategy.

How can reducing the total suffering in a queue benefit businesses or organizations?

Reducing the total suffering in a queue can benefit businesses or organizations by improving customer satisfaction and loyalty. This can lead to increased customer retention and positive word-of-mouth recommendations. Additionally, it can also help reduce costs associated with managing long wait times and customer complaints. Ultimately, creating a more positive and efficient queuing experience can contribute to the overall success of a business or organization.

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