3D Vector Calculations: A Beginner's Guide

In summary, a vector in 3D is a mathematical quantity that has both magnitude and direction. The magnitude of a 3D vector can be calculated using the Pythagorean theorem. A position vector represents the location of a point in 3D space, while a displacement vector represents the change in position from one point to another. To add two 3D vectors, their corresponding components are simply added together. 3D vectors can also be multiplied using methods such as dot product and cross product, resulting in either a scalar or vector quantity with their own applications in 3D vector calculations.
  • #1
ThomasHW
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0

Homework Statement


http://www.tunerspec.ca/school/3dvector.jpg


Homework Equations


[tex]c^{2} = a^{2} + b^{2} - 2ab \times cos \alpha[/tex]
[tex]\frac{sin a}{a}[/tex] = [tex]\frac{sin b}{b}[/tex]


The Attempt at a Solution


I really don't know where to get started... I don't want someone to just do it for me - just a little help would be nice. :)
 
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  • #3



I would recommend starting by understanding the basics of 3D vector calculations before attempting any problems or calculations. This includes understanding the concepts of vectors, vector addition and subtraction, dot and cross products, and vector projections. It would also be helpful to review trigonometric functions such as sine, cosine, and tangent, as they are often used in 3D vector calculations.

Next, it would be important to familiarize yourself with the equations provided in the homework statement. The first equation, c^2 = a^2 + b^2 - 2ab * cos α, is known as the Law of Cosines and is used to calculate the length of a side in a triangle when given the lengths of the other two sides and the angle between them. The second equation, sin a/a = sin b/b, is known as the Sine Rule and is used to find the unknown angle in a triangle when given the lengths of two sides and the angle opposite the unknown side.

Once you have a good understanding of these concepts and equations, you can begin to tackle the problems provided in the homework statement. It may be helpful to draw out the given vectors and label them with their components before attempting any calculations. Remember to pay attention to units and use the appropriate formula for each problem.

If you are still struggling, I would recommend seeking help from a teacher, tutor, or classmates. It is important to fully understand 3D vector calculations as they are often used in many fields of science and engineering. Good luck!
 

Related to 3D Vector Calculations: A Beginner's Guide

1. What is a vector in 3D space?

A vector in 3D space is a mathematical representation of a quantity that has both magnitude and direction. It is typically represented as an arrow, with the length of the arrow representing the magnitude and the direction of the arrow representing the direction of the vector.

2. How do you perform vector addition and subtraction in 3D space?

To perform vector addition and subtraction in 3D space, you can use the head-to-tail method or the parallelogram method. In the head-to-tail method, you start by placing the tail of the second vector at the head of the first vector. The sum of the two vectors is then the vector from the tail of the first vector to the head of the second vector. In the parallelogram method, you construct a parallelogram using the two vectors as adjacent sides. The diagonal of the parallelogram is then the sum of the two vectors.

3. What is the dot product of two vectors in 3D space?

The dot product of two vectors in 3D space is a scalar value that represents the projection of one vector onto the other. It is calculated by multiplying the magnitudes of the two vectors and the cosine of the angle between them.

4. How do you find the magnitude and direction of a vector in 3D space?

To find the magnitude of a vector in 3D space, you can use the Pythagorean theorem, which states that the magnitude is equal to the square root of the sum of the squares of the individual components of the vector. To find the direction of a vector, you can use trigonometric functions to calculate the angles between the vector and each of the coordinate axes.

5. What are some real-world applications of 3D vector calculations?

3D vector calculations have many real-world applications, including computer graphics, physics, engineering, and navigation. They are used to model and manipulate 3D objects in computer graphics, calculate forces and motion in physics and engineering, and determine positions and directions in navigation systems.

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