2D Kinematics with multiple unknown variables.

In summary, the problem involves an arrow being shot at an initial velocity and angle, reaching a maximum height of 2m before hitting a target 15m away and 1m below the launch point. Using the equations for position and velocity, the time in the air can be found by setting up tables and solving for the unknown variables. A hint is given to use symbols instead of numerical data and to use vx0 and vy0 instead of v0cosθ and v0sinθ respectively.
  • #1
Blbuford
1
0

Homework Statement


An arrow is shot with an initial velocity, V0, at an angle, [tex]\Theta[/tex], with respect to the horizontal. It reaches a maximum height of 2m above the launch point before hitting its target. The target is 15m horizontally, and 1m below the launch point.

Find the time in the air.

Homework Equations


y - y0 = Vy0 * t + 1/2 * ay * t^2
Vy = Vy0 + ay * t
x - x0 = Vx0 * t


The Attempt at a Solution


I started with some tables over the interval from launch till the arrow reaches its maximum:
y0 = 0m
y = y0 + 2m
Vy0 = V0 * sin[tex]\Theta[/tex] (m/s)
Vy = 0 (m/s)
ay = -9.81 (m/s^2)
t = unknown.

x0 = 0m
x = unknown.
Vx0 = V0 * cos[tex]\Theta[/tex]
t = unknown.
no acceleration

Started with short Y velocity equation:
0 = V0 * sin[tex]\Theta[/tex] - 9.81 * t
t = (v0 * sin[tex]\Theta[/tex]) / 9.81

Substituted into the long Y position equation:
2 = V0 * sin[tex]\Theta[/tex] * t - 4.905 * t^2
2 = V0 * sin[tex]\Theta[/tex] * ( (V0 * sin[tex]\Theta[/tex]) / 9.81 ) - 4.905 ( (V0 * sin[tex]\Theta[/tex]) / 9.81 )^2

I tried to solve for V0 and got sqrt(39.24/(sin[tex]\Theta[/tex])^2). After that I didn't know where to go or even if I was heading in the right direction. Any hint, nudge, push and/or shove is greatly appreciated.

-Brett
 
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  • #2
Just a piece of advice: do not substitute the numerical data to soon. Keep using the symbol g during the derivations. Also, you can use vx0 instead of v0cosθ and vy0 instead of v0sinθ.

So you can get vy0=v0sinθ from your last equation. Plug-in this value for vy0 into the original equation for vy0. You will find the total time of flight by using the given data: y0=0 and y(final)=-1 m.

ehild
 

Related to 2D Kinematics with multiple unknown variables.

1. What is 2D kinematics with multiple unknown variables?

2D kinematics with multiple unknown variables is a branch of physics that deals with the motion of objects in two dimensions, where there are multiple unknown quantities that affect the motion of the object. It involves using equations and principles from kinematics to determine the values of these unknown variables.

2. What are some examples of 2D kinematics with multiple unknown variables?

Some examples of 2D kinematics with multiple unknown variables include projectile motion, circular motion, and motion on an inclined plane. In these scenarios, there are multiple unknowns such as initial velocity, acceleration, and angle of launch that must be determined using kinematic equations.

3. How do you solve problems involving 2D kinematics with multiple unknown variables?

To solve problems involving 2D kinematics with multiple unknown variables, you must first identify the known and unknown variables and choose the appropriate kinematic equations to use. Then, you can use algebraic manipulation and substitution to solve for the unknown variables.

4. What are the key principles to keep in mind when solving 2D kinematics problems?

The key principles to keep in mind when solving 2D kinematics problems are the equations of motion (such as the equations for velocity and acceleration), the vector nature of motion in two dimensions, and the concept of independence of motion in different dimensions.

5. What are some strategies to help solve 2D kinematics problems?

Some strategies to help solve 2D kinematics problems include drawing diagrams to visualize the motion, breaking the problem into smaller components, using the appropriate kinematic equations, and checking your answers for reasonableness. It can also be helpful to practice with various types of problems to become familiar with the concepts and techniques involved.

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