Recent content by Parziter

  1. Parziter

    Solar System Forces -- Simulating the planetary orbits for my project

    Well, with my actual program, all the planets are well rotating. Then, if I for exemple change the mass of one planet, it will change everything and all other planets will be attracted by the most massive one. Here is an old exemple of when my velocity's function was wrong, so the planets were...
  2. Parziter

    Solar System Forces -- Simulating the planetary orbits for my project

    Uhh not sure to understand the question I'm sorry... But my Sun is moving in space, because it is attracted byt all planets, so it's slow but yeah, it's moving, if that was the question.
  3. Parziter

    Solar System Forces -- Simulating the planetary orbits for my project

    Oh yeah I'm doing it, green arrows are the sum of the two other arrows right ? Okay ! Thank you for your precisions ! Gonna try that tomorrow, I don't have the time to work on it today, and I'll tell you when it'll work :)
  4. Parziter

    Solar System Forces -- Simulating the planetary orbits for my project

    Hey ! I'm not sure of what is your question, but I understand well, you're asking me if I'm multiplying the magnitude by the vector from A to B, A the body attracted and B the attractor, right ? If so, yeah I'm doing that, and re calculating all the forces at each instant. Okay, but so, what...
  5. Parziter

    Solar System Forces -- Simulating the planetary orbits for my project

    Yeah, later i'll use formulas for ellipse rotations but for now it'll be ok with that I think. What I am doing is that, at every frame, every planets' velocity is re calculated, and attractions to, with all planets + sun. So yeah, when I add the moon, its velocity also depends on solar mass...
  6. Parziter

    Solar System Forces -- Simulating the planetary orbits for my project

    TL;DR Summary: Solar sytem forces on Unity Hello ! For my last year in my school, I've got a project to do, and I wanted to recreate the Solar system with forces on Unity. My forces are Velocity and Acceleration (I'm using the Frenet's formulas). I'm sorry I'm not a physicist and that's why...
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