Listen. I don't have time to answer your 200 questions for my 1 i asked, understood? I added everything i know, if the data you got is not enough, then it means it can't be done. That's it. That you for help.
All i know is this.
1. Deceleration is not constant, and it change every second, it also depends at what speed the object is
2. The speed always slows down
3. The mass is unknown
4. There is no any kind of axis, it's not a carousel, but more likely something that you place on the track, and...
1. I don't know, it doesn't matter for me.
2. No, i am not familiar with those, since i didn't have to use them ever.
3. I think i will just do it by my own way instead. I just create an algorithm in the software, and that's it. Faster, much more easier, and maybe as accurate.
Can you give me...
What is incomplete? I asked clearly, how to get the beginning and ending revolution speed value. What is incomplete here? If i ask, i want the median formula, do i have to add i want it for 4, 5, 6, 7? Isn't the median tells you enough?
Again, it really doesn't help me in anything, if you just simulate / fit the data, and send the results. What i need is understand, WHAT kind of fitting is this? Exactly, the name of algorithm / formula.
It's not any school project, or company. I don't work in any company.
There is no any simple formula to just calculate it? Helping in this particular case, means nothing, since it's 1 of many of them. Unless the solution is universal.
I just need the formula to calculate it. Yes, i DO have the speed. Do i have to post it? I guess no, because all i need, is the formula, not a single fixed value, correct?
Ps. Let's assume it's 1 meter, or whatever you want, to make it easier in this example.
I am trying to get the real object speed at a current moment. The movement is circular. I have all the timings.
This is the data, the speed is in milisecounds, and the numbers represent the revolutions:
1. -504ms
2. -720ms
3. -1044ms
4. -1332ms
I know the average speed of the object, at...
What i am trying to do, is imitate in my 3d engine the data i get from real world.
The expected time, is 1700ms, and the distance around 100000, as i explained if the object from real world accomplish a full revolution in 1700ms, i know the deceleration value, then i should be able to...
Hi, i have one big problem with this simple formula, i tried many ways and combinations, but nothing worked how i wanted it.
Let's assume we have a distance, let's say it's 100000 units of any type, could be virtual since i am trying to program a 3d physics engine.
The object pass that...
The whole problem is how to "guess" or calculate the deceleration, if it's not constant. I am sure, there is a various range, and it changes only a little. That's my biggest issue, because i want to do some different test's, and i would like to know if there is any formu
for that.
Not really, but if i do multiple tests, i get something like average deceleration, and this one has accetable accuracy, but i want to know, if there is a better way.
I get the timings, but if i try to calculate the deceleration, everything looks so random... Something is not working.
All i do, is: endingVelocity - begingVelocity / << What time put here? Should be 1000ms, or the last endingVelocity, from the last revolution?