Recent content by get_rekd

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    Solve for n: 119 = n^2 - 3n / 2

    d=n^2 - 3n / 2 where d = number of diagonals and n = the number of sides of the polygon. A polygon has 119 diagonals, how many sides does it have? 119 = n^2 - 3n / 2 I am not sure how to do this? can someone please help? sorry this isn't physics related I know I need to use...
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    Solve a Quick Math Question: How Many Sides in a Polygon w/ 119 Diagonals?

    d=n^2 - 3n / 2 where d = number of diagonals and n = the number of sides of the polygon. A polygon has 119 diagonals, how many sides does it have? 119 = n^2 - 3n / 2 I am not sure how to do this? can someone please help? sorry this isn't physics related
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    Current Through First Resistor in a Parallel Circuit

    Yes but wouldn't I=6V/2ohms give a 3Amp current? 6/2=3?
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    Current Through First Resistor in a Parallel Circuit

    [SOLVED] Current question Hey, I have been working on this electric circuit section in class for a couple of days. I was just wondering if I am on the right track with this question seems how my teacher won't give me a very straight answer. Six volts is applied to a 2 ohm resistor in series...
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    How Does Air Resistance Affect the Speed of a Falling Pine Cone?

    is mgh=1/2mv^2=sqrt(2*20*9.8) a shortcut or is that the way that I should setup the problem from the start? What is the 2 for in the equation. I understand that 20 = h and 9.8 = g
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    How Does Air Resistance Affect the Speed of a Falling Pine Cone?

    A 0.25 kg pine cone falls from a branch 20 m above the ground. A) With what speed would it hit the ground if air resistance could be ignored? m= 0.25 kg g= 9.8 m/s^2 d= 20 m Ep= (0.25kg)(9.8m/s^2)(20m) = 49 J Ek= 1/2mv^2 49J = 1/2(0.25kg)(v^2) 2(49 J = (0.5kg)(0.5 v^2)) 98 J =...
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    How fast is a falling object going without riction

    so should I just take the square root of 245 then?
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    How fast is a falling object going without riction

    An object falls from rest for a distance of 25 m. If there was no air friction, how fast was it going at that distance? I'm not sure but I would imagine v=(25m)(9.8m/s^2)= 245m/s ? which seems quite high to me so I know I am not calculating it correctly.
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    Calculating Time to Apex for Vertically Launched Objects

    okay so then I should set final velocity to = 0 m/s? 0 m/s = 29.4 m/s + -9.8t -29.4 m/s = -9.8 t ---------- ------- -9.8 -9.8 t = 3 s ?
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    Calculating Time to Apex for Vertically Launched Objects

    yeah so it is v(final)=29.4 m/s + a(t) but doesn't an object come back down at the same velocity that it went up? that is why I thought: -29.4 m/s = 29.4 m/s + a(t)
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