If point application was center of mass (0,0):
y = (1 / 2) * F * Time2
AngularVelocity increases every frame by = ( Position Cross Product with Force ) / Moment Of Inertia
Thanks for answering.
By constant i mean the same force is constantly being applied and as you mention, could be for example a spaceship with an engine.
Hi,
How to calculate the position in time by applying a force, like a Thrust, not in the center of mass:
I only know about the linear and angular formulas: Pos/rotation = 1/2 * F * Time^2
I have struggled finding topics about this maybe because i don't know the correct nomenclatures and maths.