Recent content by Fury22

  1. Fury22

    B Lever balancing physics (video game design)

    Wow! This show the problem very, very clearly! Thanks for that explanation!
  2. Fury22

    B Lever balancing physics (video game design)

    What if it's exactly at the pivot?
  3. Fury22

    B Lever balancing physics (video game design)

    Great video. It would be awesome to see similar one, but if the weights are not below the lever, but actually above.
  4. Fury22

    B Lever balancing physics (video game design)

    Yeah, we assume the "perfect" scenario of course. In your example it would still stay to the left, because the arm on the left is longer, so more force is on the left.
  5. Fury22

    B Lever balancing physics (video game design)

    His explanation for the always balancing weight and weight balancing when over the lever was that these scales wouldn't work otherwise: I am not an expert, but I think these scales work in exactly the same way, they just shift location where each of the weights are applied toward the bottom of...
  6. Fury22

    B Lever balancing physics (video game design)

    Hi! Thanks for so quick and amazing answers! Yes, so my friend's main justification for his way of thinking is the mechanical scales. He says that mechanical scales work in exactly the same way as my example, and therefore he can't be wrong. He also said that the location of the masses in...
  7. Fury22

    B Lever balancing physics (video game design)

    Hi everyone! I am not a physicist or a physics student. Just a simple video game programmer. I have recently gotten into a discussion with my fellow programmer about a specific hypothetical problem regarding levers. The problem might seem very simple at first, but cause me a bit of headache...
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