What Is the Height of a Particle at Momentary Rest After an Inelastic Collision?

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In summary, the conversation discusses a problem involving a particle released from a fixed point at a height and colliding with a surface. The goal is to find the height when the particle is at rest again. The conversation also mentions unknown variables and equations used to solve the problem. There is also a discussion about the meaning of "perfectly inelastic" and potential typos in the given answer. Finally, there is a suggestion to consider the string being inextensible in order to find the correct answer.
  • #1
Ashu2912
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Homework Statement


See the attachment for the diagram. 'A' is a fixed point at a height 'H' above a smooth horizontal plane. An ideal string of length 'L' (>H) has one end attached to 'A' and the other to a particle. The particle is held horizontally (the string is taut) and released. The collision between the particle and wall is inelastic. We have to find the height when the particle is at momentary rest again.
I assumed the following unknowns :
'[itex]\theta[/itex]' = The angle shown in the diagram.
'h' = Answer
'v' = Velocity of particle wrt groung just before the collision.
g= Acceleration due to gravity at the Earth's surface.
Frame of reference = ground (inertial)

Homework Equations


v = (2gH)1/2
The velocity along the common normal just after the collision is 0 and the velocity along the common tangent is vsin[itex]\theta[/itex], just after the collision. Hence the magnitude of velocity at this point is vsin[itex]\theta[/itex].
Applying conservation of energy to particle + Earth system just after collision to max. height point,
h = (v sin[itex]\theta[/itex])2/2g
[External forces do no work]

The Attempt at a Solution


The answer comes out at H3/L2, but the answer given is H5/L4.
 

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  • #2
Do you think you could type up the problem description exactly as it was posted? I am having trouble picturing what this looks like.
 
  • #3
Do you think you could type up the problem description exactly as it was posted? I am having trouble picturing what this looks like.

See the images... :smile:
One of them has the question and the other has the diagram...
 

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  • #5
It means that the collision between the particle and the surface is perfectly inelastic.
 
  • #6
Assuming no energy loss, I also get H3/L2. Hmm...another typo?
 
  • #7
Hello Ashu2912
The string is inextensible right? So check for the velocity of the rising ball after the collision.From what your picture looks like I assume the ball travels for some distance on the ground with its velocity constrained to be parallel to the ground because the string has slacked.Then as you work out in your attempts it rises up yet again.While rising up resolve the velocities along and perpendicular to the length of the string.Using the fact that the string is inextensible you will have to rule out one component right?(More precisely the fact that string is inextensible and the velocity component acts precisely to increase its length.)Do the new calculations give you the correct answer?(Apply energy conservation after that)

regards
Yukoel
 

Related to What Is the Height of a Particle at Momentary Rest After an Inelastic Collision?

1. What is a 2-D collision?

A 2-D collision is a type of collision that occurs between two objects in a two-dimensional space, where the objects can move in any direction along the x and y axes.

2. How is momentum conserved in a 2-D collision?

Momentum is conserved in a 2-D collision by the law of conservation of momentum, which states that the total momentum of a closed system remains constant before and after a collision.

3. What is the difference between elastic and inelastic collisions in 2-D?

Elastic collisions in 2-D are collisions where the total kinetic energy of the system is conserved, while inelastic collisions are collisions where some kinetic energy is lost in the form of heat or sound.

4. How do you calculate the final velocities of the objects in a 2-D collision?

The final velocities of the objects in a 2-D collision can be calculated using the conservation of momentum and conservation of energy equations, along with the masses and initial velocities of the objects.

5. Can you have a perfectly elastic collision in 2-D?

Yes, it is possible to have a perfectly elastic collision in 2-D, where the total kinetic energy of the system is conserved and the objects rebound off each other without any loss of energy. However, this is rare and most collisions are at least slightly inelastic.

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