Solving Projectile Motion in Fluid: How Far Will It Go?

In summary, the conversation discusses the question of how far a projectile will travel in a fluid before being stopped by water resistance. Different approaches are suggested, including using a differential equation and a force balance. However, it is concluded that in a simple mathematical model, the projectile will never truly stop due to the logarithmic nature of its position over time. There is also a brief discussion of the necessary equations and variables for solving this problem.
  • #1
Anders0304
1
0
If you fire a projectile in a fluid, say water. How far will it go before the water resistance stops it.

I know that water resistance is F=½*ρ*v^2*A*Cd
If I know the kinetic energy of the projectile my first impression was that it would simply be the work done by the water resistance vs the energy of the projectile:
E=½mv^2 and W=F*d, where d is distance traveled. But since the velocity of the projectile is reduced with distance because of the water resistance, the water resistance itself is lowered because of the lower velocity. It seems like one variable is dependent on the other. Is there any way to solve this?

also thanks in advance
 
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  • #2
I am currently facing the same issue and am wondering, Have you come up with an answer to your own question?
 
  • #3
Sure, just set it up as a differential equation assuming you know all the parameters like CD.
 
  • #4
How, could you please post some steps?
 
  • #5
The physical set up of the question is unclear, but if the motion is 1 dimensional and depends on inertial fluid drag only then the particle's position is logarithmic with time and the particle will not come to rest in a finite amount of time. You could ask the question as: how far will it go once its velocity is reduced by 99% or something.
 
  • #6
brainpushups said:
The physical set up of the question is unclear, but if the motion is 1 dimensional and depends on inertial fluid drag only then the particle's position is logarithmic with time and the particle will not come to rest in a finite amount of time. You could ask the question as: how far will it go once its velocity is reduced by 99% or something.

I have tried all these suggestions and have just had arithmetic problems could u please clarify what u mean with steps? You can assume you know both the mass and shape of the object (rectangular in nature) and since you have both the initial velocity and final velocity it seems like there must be a way to find out the distance the object travels before coming to rest.

thanks in advance
 
  • #7
brainpushups said:
...if the motion is 1 dimensional and depends on inertial fluid drag only then the particle's position is logarithmic with time and the particle will not come to rest in a finite amount of time. You could ask the question as: how far will it go once its velocity is reduced by 99% or something.

Of course, this is not true in real life, only in the mathematical model. The dissipative effects of viscosity see to that.

marawan said:
How, could you please post some steps?

Are you familiar with differential equations? The problem with the above approach is that you start with work, which requires your final answer and you end up with two unknowns (##d## and ##v##) and only one equation. Instead, start with a force balance, ##\Sigma F = ma##. Assuming it is one dimensional and the only force is drag, then you know both sides and can set up the equation
[tex]m\dfrac{d^2 x}{dt^2} = \dfrac{1}{2}C_D \rho A v^2 = \dfrac{1}{2}C_D \rho A \left(\dfrac{dx}{dt}\right)^2.[/tex]
So, you've got
[tex]\dfrac{d^2 x}{dt^2} - \dfrac{C_D\rho A}{2m} \left(\dfrac{dx}{dt}\right)^2 = 0.[/tex]
You can solve that with a change of variables,
[tex]v = \dfrac{dx}{dt}.[/tex]
The end result is like @brainpushups said, that the the position is logarithmic with time, and with this "simple" model, it will never truly stop.
 
  • #8
boneh3ad said:
Of course, this is not true in real life, only in the mathematical model. The dissipative effects of viscosity see to that.
Are you familiar with differential equations? The problem with the above approach is that you start with work, which requires your final answer and you end up with two unknowns (##d## and ##v##) and only one equation. Instead, start with a force balance, ##\Sigma F = ma##. Assuming it is one dimensional and the only force is drag, then you know both sides and can set up the equation
[tex]m\dfrac{d^2 x}{dt^2} = \dfrac{1}{2}C_D \rho A v^2 = \dfrac{1}{2}C_D \rho A \left(\dfrac{dx}{dt}\right)^2.[/tex]
So, you've got
[tex]\dfrac{d^2 x}{dt^2} - \dfrac{C_D\rho A}{2m} \left(\dfrac{dx}{dt}\right)^2 = 0.[/tex]
You can solve that with a change of variables,
[tex]v = \dfrac{dx}{dt}.[/tex]
The end result is like @brainpushups said, that the the position is logarithmic with time, and with this "simple" model, it will never truly stop.
Shouldn't there be a minus sign in your first equation:
[tex]m\dfrac{dv}{dt} = -\dfrac{1}{2}C_D \rho A v^2 [/tex]

Also, this equation can be integrated immediately to get v:
$$v=\frac{v_0}{1+v_0kt}$$
where
$$k=\frac{C_D\rho A}{2m}$$

Chet
 
  • #9
Chestermiller said:
Shouldn't there be a minus sign in your first equation:
[tex]m\dfrac{dv}{dt} = -\dfrac{1}{2}C_D \rho A v^2 [/tex]

Also, this equation can be integrated immediately to get v:
$$v=\frac{v_0}{1+v_0kt}$$
where
$$k=\frac{C_D\rho A}{2m}$$

Chet

Yes and yes. I really ought to stop doing math at 2 am.
 

Related to Solving Projectile Motion in Fluid: How Far Will It Go?

1. What is projectile motion in fluid?

Projectile motion in fluid is the movement of an object through a fluid, such as air or water, under the influence of gravity. This means that the object will follow a curved path as it moves through the fluid, rather than a straight line.

2. How do you solve for the distance a projectile will travel in a fluid?

To solve for the distance a projectile will travel in a fluid, you will need to use the equations of motion, taking into account the effects of both gravity and fluid resistance. This will involve calculating the initial velocity, the angle of launch, and the fluid's density and viscosity, among other factors.

3. What is the role of fluid resistance in projectile motion?

Fluid resistance, also known as drag, is the force that opposes the motion of an object through a fluid. In projectile motion, fluid resistance will affect the speed and trajectory of the object, ultimately determining how far it will travel.

4. How does the density of the fluid impact projectile motion?

The density of the fluid will affect the amount of fluid resistance experienced by the projectile. A denser fluid will result in greater resistance, slowing down the object and causing it to travel a shorter distance. On the other hand, a less dense fluid will result in less resistance and a longer distance traveled.

5. What are some real-world applications of solving projectile motion in fluid?

Solving projectile motion in fluid has many practical applications, such as in sports like golf and baseball where understanding the trajectory of a ball is important. It is also used in engineering and physics to design and analyze the flight of projectiles, such as rockets and missiles. Additionally, understanding projectile motion in fluid is crucial for activities like scuba diving and skydiving, where the effects of gravity and fluid resistance must be taken into account for safety.

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