Solving a Projectile Motion Problem: Find the Initial Speed

In summary, the projectile is fired from the top of a cliff 150m high and takes 10s to reach the base of the cliff after being fired. Find the initial speed.
  • #1
catalyst55
24
0
Can someone just tell me where to start with this Q? I know it will have to solve some simult. eqs. to work it out.

"A projectile is fired from the top of a cliff 150m high, and takes 10s to reach the base of the cliff after being fired."

Find the initial speed.

Thanks.
 
Last edited:
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  • #2
The only velocity component thsat is of interest is the vertical one.
I think you have to assume the projectile is fired vertically, because else you cannot determine the initial speed since the horizontal component does not affect the falling time.
Set up the equation of motion for the vertical component.
 
  • #3
Find the kinematics equation relating distance, initial velocity, time, and acceleration. Be careful with the signs of the quantities.
 
  • #4
Indeed the problem does not give the "range" (on the Ox=horizontal axis) of the projectile,so the answer should be given as:

[tex]speed(t=0)=|\vec{v}(0)|=\sqrt{v_{0,y}^{2}+(\frac{R}{10})^{2}} \ [ms^{-1}] [/tex]

,where R is the horizontal range (in meters) and [itex] v_{0,y} [/itex] needs to be computed by the OP.

Daniel.
 
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  • #5
dextercioby said:
Indeed the problem does not give the "range" (on the Ox=horizontal axis) of the projectile,so the answer should be given as:

[tex]speed(t=0)=|\vec{v}(0)|=\sqrt{v_{0,y}^{2}+(\frac{R}{10})^{2}} \ [ms^{-1}] [/tex]

,where R is the horizontal range (in meters) and [itex] v_{0,y} [/itex] needs to be computed by the OP.

Daniel.
What are you saying . Since the range is not given, then we assume the motion is vertical. Moreover is given that the problem is 1D.

Let's take the positive y-direction the one pointing downwards. So, g = +9.8m/s, s = +150 m, t = 10s.
[tex]
s = v_{0}t + \frac{gt^2}{2}
[/tex]

[tex]
v_{0} = \frac{2s - gt^2}{2t} = -34 m/s
[/tex]


The negative direction indicates that the initial velocity is upward.
 
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  • #6
Relax,where did you see such nonsense "A projectile is fired from the top of a cliff 150m high, and takes 10s to reach the base of the cliff after being fired." I find ridiculous that the movement is 1D,the projectile would come back into your head and,provided it does not explode,it would crush it...

:-p

Don't read more into it,than it's actually written...

Daniel.
 
  • #7
Don't you ever use approximations, Daniel? :-p
 
  • #8
Sure,but it's not the case here.The text of the problem,even incomplete,is very clear and leaves no room for approximations/personal interpretations.

Daniel.
 
  • #9
Thanks ramollari. It's that simple!

The prob was that i was using distance, not displacement (wasnt considering them all as vectors).

Btw, it is vertical motion -- i explicitly stated that it was 1d so there's no horizontal movement (even if there was, it wouldn't affect the initial speed). It's like the person leaned over and fired the bullet.

Cheers
 
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  • #10
That's a pretty slow bullet.
 
  • #11
wow i don't know what yall are doing, but i used this equation

DeltaX = .5(A)(T)^2 + Vi(T)

plug in the numbers...

150 = .5(9.8)(10)^2 + Vi(10)

dont read further if you don't want the answers...

simplify...

150 = 490 + Vi(10)

do some basic algebra...

step1
-340 = Vi(10)
step2
-34=Vi

and its in the negative direction since its going down

am i just crazy or something, but i think that equation works, i have no idea what you guys were doing, square rooting your stuff like that...unless you were using the:

Vf^2 = Vi^2 + 2(A)(DeltaX) equation
 
  • #12
Incorrect,it's negative,since it's going UP,you've chosen the "g" with a positive sign,which automatically assumes the positive axis of coordinate to be pointing DOWN...:wink:

Daniel.
 
  • #13
i was under the impression he was firing it downward...which would make it a negative direction if my starting point is the cliff top and distance above him is positive
 
  • #14
Then if you've chosen the "g" to be positive,your answer should be +34m/s.

Daniel.
 
  • #15
i agree, it s 34m/s...
 
  • #16
either way the number is right, its just positive or negative by your opinion of where the startpoint is
 
  • #17
TsunamiJoe said:
either way the number is right, its just positive or negative by your opinion of where the startpoint is

Opposite directions make a great difference! We have to know the direction of vector quantities, otherwise we go wrong in our calculations.
 
  • #18
gravity is just about always negative, it was just a typo that i left out the negative sign in the initial equation, so please just get over it and stop busting on me for it
 
  • #19
Gravity is a vector...Period.The sign (+/-) of the scalar depends on how u choose the axis perpendicular to the ground.Namely on how you chose its positive sense...

Gravity (i.e.gravitational intensity) is therefore a vector.It's neither negative,nor positive.

Daniel.
 
  • #20
Perhaps the cliff moved out of the way, Dexter :-)
 

Related to Solving a Projectile Motion Problem: Find the Initial Speed

1. What is projectile motion?

Projectile motion is the motion of an object through the air, which is affected by gravity and air resistance.

2. How do you find the initial speed in a projectile motion problem?

To find the initial speed, you can use the equation v = u + at, where v is the final velocity, u is the initial velocity, a is the acceleration, and t is the time taken. Rearranging the equation to solve for u, we get u = v - at.

3. What information do I need to solve a projectile motion problem?

You will need the initial and final positions of the object, the initial and final velocities, the acceleration due to gravity, and the time taken for the motion.

4. How does air resistance affect projectile motion?

Air resistance, or drag force, acts in the opposite direction of the motion and can decrease the object's velocity and alter its trajectory. It is more significant for objects with larger surface areas and at higher speeds.

5. Can I use the same method to find the initial speed for all projectile motion problems?

No, the method for finding the initial speed may vary depending on the given information and the type of problem. It is essential to understand the principles of projectile motion and select the appropriate equations to solve the problem accurately.

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