Parametric equations distance

In summary, the distance between the two given skew lines is -1.632993162. This can be used to prove that the lines are not going to intersect.
  • #1
natashajane
7
0
Calculate the distance between the 2 lines and use this distance to prove that the are not going to intersect.


x(t) = 2 + t
y(t) = -1 –t
z(t) = t

x(t) = 3 – s
y(t) = 1
z(t) = 1 + s

I have no idea where to start with this question! please help!
 
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  • #2
Are you unable to make an equation given those?
 
  • #3
I suppose so if that's what I have to do
 
  • #4
For some reason the question is relating this to two balls traveling and has given the diameter of the two balls as well being 0.3 for the first one and 0.1 for the second.
 
  • #5
The "distance between two (skew) lines" is always measured along the unique line perpendicular to both. The line x= 2+ t, y= -1-t, z= t has "direction vector" i- j+ k and so that is perpendicular to any plane perpendicular to the line can be written x- y+ z= C for some number C. The line x= 3- s, y= 1, z= 1+ s intersects that plane when 3-s-1+ 1+s= 2= C. That is, x= 3- x, y= 1, z= 1+ s lies in the plane x- y+ z= 2 perpendicular to the first line. That line, x= 2+ t, y= -1- t, z= t, intersects the plane when 2+ t- 1- t+ t= t+ 1= 2 or t= 1. That gives x= 2+1= 3, y= -1-1= -2, z= 1.

Now, what is the distance from the point (3, -2, 1) to the line x= 3- s, y= 1, z= 1+ s?
 
  • #6
Ive worked it out a different way... does this make sense:

x(t) = 2 + t
y(t) = -1 –t
z(t) = t

x(t) = 3 – s
y(t) = 1
z(t) = 1 + s

The directional vectors u and v, of the two lines are taken from the coefficients of the respective parameters.
u = <1, -1, 1>
v = <-1, 0, 1>

The minimum distance between them is perpendicular to both directional vectors. Take the cross product.
n = u x v = <1, -1, 1> x <1, 0, 1> = <-1, 2, -1>

Calculate a point on each line by setting the parameters (t) equal to zero.
P=(2,-1,0) Q=(3,1,1)

The two skew lines can be contained in parallel planes that have the normal vector n. The distance from any point on one plane to the other plane will be the same. Calculate the parallel plane that contains the first line. Use point P and the normal vector. For a vector in the plane use the arbitrary point R(x, y, z). The dot product of orthogonal vectors is zero.

n • PR = 0
<-1, 2, -1> • <x - 2, y + 1, z - 0> = 0
(x - 2) - 2(y + 1) + -1(z - 0) = 0
x - 2 - 2y - 2 -z = 0
x - 2y –z – 4 = 0

The distance from point Q in the second plane to the first plane is the minimum distance between the skew lines.
D= (|ax_1+ by_1+ cz_1+ d|)/√(a^2+ b^2+ c^2 )
D= (|3 -2 -1 -4|)/√(1^2+ 〖(-2)〗^2+ 〖(-1)〗^2 )

D= (-4)/√(1+4+1)= (-4)/√6= -1.632
 

Related to Parametric equations distance

1. What are parametric equations?

Parametric equations are a set of equations that define a relationship between two or more variables. They are commonly used in mathematics and physics to describe the motion of an object in a given space.

2. How are parametric equations different from Cartesian equations?

Parametric equations use parameters, or variables, to define the relationship between two quantities. Cartesian equations, on the other hand, use coordinates on a graph to define the relationship between two variables.

3. How do you find the distance between two points using parametric equations?

To find the distance between two points using parametric equations, you can use the distance formula. This involves finding the difference between the x-coordinates and the y-coordinates of the two points, squaring them, adding them together, and then taking the square root of the sum.

4. What is the significance of distance in parametric equations?

In parametric equations, distance is an important concept as it helps us understand the motion of an object in a given space. It can also be used to calculate other factors such as speed and acceleration.

5. How can parametric equations be used in real-world applications?

Parametric equations are used in a variety of real-world applications, such as in engineering to design structures and in physics to understand the motion of objects. They are also used in computer graphics and animation to create realistic movements.

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