How Do You Calculate Collision Probability in a Particle-Filled Volume?

In summary, The problem at hand involves determining the probability of a collision or travel for a detector placed in a volume V with N particles of diameter d. There is flexibility in making estimations and assumptions. To approach this problem, one can find the mean free path using the number density of particles and the particle's cross-section, and then generate a probability through assumptions about the detector's volume or cross-sectional area and the uniform distribution of particles. Another method is to use a chosen cross-sectional area and calculate the number of particles passing through it per unit time, employing a "cross-section" of interaction.
  • #1
Zaphodx57x
31
0
In a volume V there exist N particles of diameter d.

If we place some detector in this volume, what is the probability that the detector will measure a collision in a time interval t. Or what is the probability that the detector will travel some specified distance into this volume.

There is a lot of room to make estimations and assumptions in this problem if needed. I'm trying to figure out the general method to attacking these "sorts" of problems, not solving the one I stated explicity.

This is the root question of several problems I've ran into in the beginning of a couple of astrophysics books. I just don't know how to generate a probability out of this information.

Its easy to find the mean free path from the number density of particles and the cross-section of the particle. But how do you generate a probability out of it.
 
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  • #2
What is the volume or cross-sectional area of the detector, and are the particles uniformly distributed?

One method is to assume a cross-sectional area of the detector and determine the number of particles passing through that area per unit time. One employs some "cross-section" of interaction.
 

Related to How Do You Calculate Collision Probability in a Particle-Filled Volume?

1. What is the definition of "probability of collisions"?

The probability of collisions is a mathematical concept that measures the likelihood of two or more objects or particles colliding with each other in a given space and time.

2. How is the probability of collisions calculated?

The probability of collisions is calculated using the formula P = n/N, where P is the probability, n is the number of favorable outcomes, and N is the total number of possible outcomes. In the context of collisions, n would refer to the number of collision events, while N would refer to the total number of possible events.

3. What factors affect the probability of collisions?

The probability of collisions can be affected by various factors, such as the speed and direction of the objects, the size and shape of the objects, and the presence of any external forces or obstacles. Additionally, the probability can also be influenced by the laws of physics, such as Newton's laws of motion.

4. How does the probability of collisions relate to real-world scenarios?

The concept of probability of collisions has many applications in the real world, particularly in fields such as physics, chemistry, and engineering. For example, it is used to calculate the likelihood of collisions between molecules in a chemical reaction, or between particles in a nuclear reactor. It is also used in traffic engineering to predict the likelihood of car accidents at intersections.

5. Can the probability of collisions be 100%?

In theory, the probability of collisions can be 100%, meaning that it is certain that two or more objects will collide. However, in practice, there are always factors that can affect the probability and make it less than 100%. For example, in a controlled experiment, the probability of collisions can be nearly 100%, but in a real-world scenario, there are always uncertainties and unpredictable variables that can lower the probability.

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