Do gravity and acceleration alter the speed of light?

In summary: The path to the origin in which the "whatever" is at rest.In summary,A freefalling observer will measure the speed of light as c. However, an observer outside the well will measure the speed of light as different value.
  • #1
Ivan Bevanda E
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I am aware that an observer in free fall in a gravitational well will measure the local speed of light as c, but what about someone outside the well.

Imagine this,

Me and my friend are near Earth, and he starts freefalling to the surface, while i stay in space. If he then fires a laser beam at me, will I measure the laser traveling at c? And if I fire a laser at him, will he measure the laser traveling at c as well?

Now imagine we are in space (no gravity) and we are moving at a constant velocity. Now imagine that I turn on a rocket engine and accelerate away from him, when he fires a laser at me, do I measure it as c, and if I fire at him, does he?

Thank you for your help, Ivan.
 
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  • #2
Unless you want to start introducing simultaneity conventions, all measurements of the speed of light are local and will give the same result. If you start introducing simultaneity conventions, your quantity will be a coordinate speed and not an actual speed.
 
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  • #3
Orodruin said:
your quantity will be a coordinate speed and not an actual speed.
What do you mean by coordinate speed and actual speed? I thought speed were a coordinate dependent quantity i.e. that there were no means of talk about a speed without introducing a coordinate system.
Orodruin said:
all measurements of the speed of light are local and will give the same result
What do you mean by local? The two observers using the same coordinate system?
 
  • #4
davidge said:
What do you mean by coordinate speed and actual speed? I thought speed were a coordinate dependent quantity i.e. that there were no means of talk about a speed without introducing a coordinate system.
The answer here comes from the answer to the next question.
What do you mean by local? The two observers using the same coordinate system?
"Local" means within a region of spacetime small enough that we are unable to detect the curvature effects so can treat the region as flat. Within such a region the speed of light will be ##c## in all inertial coordinate systems, and because that works for all inertial coordinate systems we can call it an "actual" velocity, as opposed to a mere coordinate velocity which will change according to our choice of coordinate systems.
 
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  • #5
Nugatory said:
a mere coordinate velocity which will change according to our choice of coordinate systems.
Can you give a explicit example of an expression for a speed that changes with the coordinate system?
 
  • #6
davidge said:
Can you give a explicit example of an expression for a speed that changes with the coordinate system?
Speed, defined by ##v=\frac{dx}{dt}## clearly is going to change when different coordinate systems assign different ##x## and ##t## values.

Classical examples (so I don't have to mess with the relativistic velocity addition):
My speed using coordinates in which the chair I'm sitting in is at rest at the origin is zero. Using the (non-inertial) coordinates in which the center of the Earth is at rest at the origin my speed is about 400 meters per second. Using coordinates in which the jet plane flying overhead is at rest, my speed is something else again. And so on...

This is all fairly natural in classical physics and special relativity. The transforms (Galilean or Lorentz) allow us to convert these speeds from one coordinate system to another in an unambiguous way, so there's always an answer to the only question that ever really matters, namely "How fast is Nugatory moving relative to <whatever>?" However, this cannot be done in the curved spacetime of general relativity, because answering that question requires parallel transporting my velocity vector to the origin of the coordinate system in which that <whatever> is at rest... And in curved spacetime parallel transport is path dependent. Thus, if the curvature effects cannot be ignored there is no way of attaching any physical meaning to the coordinate velocity of a distant object, or a flash of light.

And that is why we only talk about the local speed of light and why we define "local" as "near enough that curvature doesn't matter". Special relativity is actually the special case in which spacetime is flat, so the locale can encompass the entire universe.
 
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  • #7
Nugatory said:
this cannot be done in the curved spacetime of general relativity, because answering that question requires parallel transporting my velocity vector to the origin of the coordinate system in which that <whatever> is at rest... And in curved spacetime parallel transport is path dependent.
Thanks. Why can't we use the information we have about the path to parallel transport the vector to the origin in which the "whatever" is at rest?
 
  • #8
davidge said:
Why can't we use the information we have about the path to parallel transport the vector to the origin in which the "whatever" is at rest?
Which path to the origin?
 
  • #9
Orodruin said:
Which path to the origin?
I don't know which one. It's the one that @Nugatory mentioned in his post.
 
  • #10
davidge said:
Thanks. Why can't we use the information we have about the path to parallel transport the vector to the origin in which the "whatever" is at rest?
We do use that path information. It's part of the parallel transport calculation (Schild's Ladder is one example of how this might be done).

The problem is that we get different results when we do the transport over different paths in curved spacetime; that's what "and in curved spacetime parallel transport is path dependent" means. There is no reason to choose one of the many possible paths as more correct than the others, so no way to declare anyone of the different results to be the right one.
 
  • #11
davidge said:
I don't know which one. It's the one that @Nugatory mentioned in his post.
His point was that the result would be path dependent.
 
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  • #12
Ah, ok. Can you say a bit more on why measuring velocity in curved spacetime is not valid? I see your point that a vector in curvilinear coordinates is path dependent, but why do we need to transport it to the origin of our coordinate system to get a result?

Suppose I am in a curved space (time) and I'm interested in measuring the spatial velocity of a particle. So what I need is just to find out the spatial position of that particle and to take the derivative of that position with respect to time. Also, as I'm in my own reference frame, the time appears to me just as a parameter, i.e. the time in the derivative is the one measured by my clock. So apparently in this process there are no need to transport the vector to the origin of my coordinate system.

Is my current understanding wrong? Why?
 
  • #13
Or was you meaning that in curved spacetime both ##e_\mu (x)## and ##V^\mu (x)##, where the former are the basis vectors and the latter the components of a tangent vector ##V##, will depend on the point ##x##? If so, why can't we just use covariant derivative and other tools we have to evaluate that vector ##V(x) = V^\mu (x) e_\mu (x)## in another point ##x' \neq x##?
 
  • #14
davidge said:
a vector in curvilinear coordinates is path dependent

That's not what Orodruin and Nugatory are saying. They are saying that, if you have two events, A and B, in a curved manifold, and you have a vector at A, which vector at B you end up with when you transport the vector at A to B depends on the path between A and B that you transport it along.

For a simple example of this, consider the following example on a 2-sphere, the surface of the Earth. Suppose I have a vector at the North Pole (point A), and it is pointing along the Greenwich meridian. I parallel transport it down to the equator along the Greenwich meridian; the intersection of the Greenwich meridian and the equator is point B. I end up with a vector at point B that points due south.

But suppose instead that I parallel transport my vector at A down the 90 degree west meridian to the equator, and then along the equator to point B. Now I end up with a vector at point B that points due East. So which vector A becomes when I transport it to B depends on the path I take to transport it.

davidge said:
what I need is just to find out the spatial position of that particle and to take the derivative of that position with respect to time

This gives you the coordinate velocity of the particle. This coordinate velocity has no physical meaning. The coordinate velocity of light does not have to be ##c## in a curved spacetime (or even in a flat spacetime if you choose non-inertial coordinates). But that is not a matter of physics, it's a matter of your choice of coordinates.

davidge said:
as I'm in my own reference frame, the time appears to me just as a parameter, i.e. the time in the derivative is the one measured by my clock

No, it isn't. It's the time coordinate in the coordinates you've chosen. It just happens that, for events on your worldline, the time coordinate is numerically equal to the time shown on your clock.

davidge said:
why can't we just use covariant derivative and other tools we have to evaluate that vector ##V(x) = V^\mu (x) e_\mu (x)## in another point ##x' \neq x##?

We can. And the result we get will depend on which curve between points ##x## and ##x'## we choose to parallel transport ##V## along. The example I described above with a vector on the Earth's surface is using the process you describe, and illustrating how it is path dependent.
 
  • #15
There is no unique way of assigning "time" at any given event. You always have an ambiguity of which direction is "time".
 
  • #16
May we explore with a simple example?

A beam of light is subjected to an equivalence principle scenario and its path is curved.
Can we apply vectors prior to a coordinate system? If so, which vector represents the speed of light?

1] - the vector "T" tangent to the curve? This vector "T" points "outside" the curve of the path ahead.

2] - the vector "A" resulting from the addition of the component tangent vector and the component lateral vector? This lateral vector component of "A" points perpendicularly "inside" the curve of the path ahead, in the plane of the curve.

Vector "T" has smaller magnitude than vector "A". At first it looks like whether observing at rest with respect to either a gravitating mass or an accelerating elevator, "T"<"A". But maybe upon relativity's imposition of coordinates (which happens when one adopts a reference frame?) both vectors "T" and "A" take magnitude c?
 
  • #17
bahamagreen said:
A beam of light is subjected to an equivalence principle scenario and its path is curved

No, it isn't. It looks curved in space, but in spacetime its path is a geodesic, i.e., straight.

bahamagreen said:
Can we apply vectors prior to a coordinate system?

Sure.

bahamagreen said:
If so, which vector represents the speed of light?

1] - the vector "T" tangent to the curve?

Yes.

bahamagreen said:
This vector "T" points "outside" the curve of the path ahead.

No, it doesn't, because the light's path in spacetime isn't curved. See above.
 
  • #18
bahamagreen said:
May we explore with a simple example?

[Note: edited to correct some items.]

Aside from my previous comment, your example is looking at the wrong thing. The vector describing the "speed" of a light ray (or more precisely describing its "direction in spacetime" at a given event) is always the tangent vector to its worldline. (This is true of any object, not just light.) But what you want is a number describing, either (a) the measured speed of the light by an observer, or (b) the coordinate speed of light according to some coordinate chart.

Here's how you get those numbers:

(a) The observer must be co-located with the light ray at some event. At that event, you take the 4-velocity ##U## of the observer and form its inner product with the tangent vector ##T## of the light ray's worldline. This gives you a number, ##U \cdot T##. You then find a spacelike unit vector ##S## at the same event that is orthogonal to ##U## and points in the direction of the light ray, and find the inner product ##S \cdot T##. The ratio ##S \cdot T / U \cdot T## then gives you a number. That number will always be ##c## (or ##1## in natural units).

(b) You must have a function ##\vec{x}(t)## that describes the motion of the light ray in the coordinate chart you are using, where ##t## is the time coordinate and ##\vec{x}## is a 3-vector giving the spatial coordinates. The coordinate speed of the light at a given event is then ##\vert d \vec{x} / dt \vert##, i.e., the magnitude of the vector you get by differentiating ##\vec{x})(t)## with respect to ##t##, evaluated at that event.
 
  • #19
Thx PD!
 
  • #20
PeterDonis said:
Here's how you get those numbers

Note also that procedure (a) is equivalent to finding a local inertial coordinate chart centered on the chosen event, in which the observer with 4-velocity ##U## is momentarily at rest, and applying procedure (b) in that chart.
 
  • #21
Ivan Bevanda E said:
I am aware that an observer in free fall in a gravitational well will measure the local speed of light as c, but what about someone outside the well.

Imagine this,

Me and my friend are near Earth, and he starts freefalling to the surface, while i stay in space. If he then fires a laser beam at me, will I measure the laser traveling at c? And if I fire a laser at him, will he measure the laser traveling at c as well?

Now imagine we are in space (no gravity) and we are moving at a constant velocity. Now imagine that I turn on a rocket engine and accelerate away from him, when he fires a laser at me, do I measure it as c, and if I fire at him, does he?

Thank you for your help, Ivan.

The speed of light will always be measured as 299792458.
The momentum or frequency of the Photons will be red or blue shifted when measured
https://en.wikipedia.org/wiki/Pound–Rebka_experiment

[Mentor's note: some unrelated material has been removed from this post]
 
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  • #22
Lord Kronos Prime said:
The speed of light will always be measured as 299792458.
No, the speed of light is defined to be 299792458 m/s (also note that units are important - the usual dimensionless value for c is 1).
 

Related to Do gravity and acceleration alter the speed of light?

1. Does gravity affect the speed of light?

Yes, gravity can affect the speed of light. According to Einstein's theory of general relativity, gravity can cause space and time to bend. This can alter the path that light takes, making it appear to travel slower or faster from the perspective of an outside observer.

2. How does acceleration impact the speed of light?

Acceleration can also affect the speed of light. As an object accelerates, its relative motion can cause the speed of light to appear to change. This is known as the relativistic Doppler effect and is accounted for in Einstein's theory of special relativity.

3. Does the speed of light change in a vacuum?

No, the speed of light in a vacuum is considered to be a constant value, approximately 299,792,458 meters per second. This is one of the fundamental principles of Einstein's theory of special relativity.

4. Can the speed of light be altered by other factors besides gravity and acceleration?

No, the speed of light is a fundamental constant of the universe and cannot be altered by any other factors. It is the maximum speed at which all matter and information in the universe can travel.

5. Is it possible for the speed of light to be exceeded?

According to our current understanding of physics, it is not possible for any object or information to travel faster than the speed of light in a vacuum. This is due to the fundamental principles of relativity and the laws of physics that govern the behavior of matter and energy.

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