Calculate Horiz. Dist. of 2D Object at Angle w/ V0 & y

In summary, when solving for the horizontal distance traveled by an object projected at an angle (theta) with an initial velocity (V0) and given that the object lands (y) above/below where it was launched, you can use the equations x= v0cos(θ)t and y= v0sin(θ)t- (g/2)t2. To find the time of landing (t), solve the equation y= v0sin(θ)t- (g/2)t2= y0 for t using the quadratic formula. Then, plug in the value of t in the equation for x to get the final formula x= v_0cos(\theta)\frac{v_0sin(\theta)+\
  • #1
MattTuc13
9
0
Is there an equation that gives the horizontal distance traveled of an object projected at an angle (theta) with an initial velocity (V0) and given that the object lands (y) above/below where it was launched?

Thanks
 
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  • #2
Of course. Just use the same equations you would if the landing point were on the same level:

x= v0cos(θ)t, y= v0sin(θ)t- (g/2)t2.

Let y0 be the height of the landing point relative to the starting point (0 is same level, negative if below, positive if above). Solve
y= v0sin(θ)t- (g/2)t2= y0 for t. (You will get two solutions the time for the landing is the larger of the two).
Since that is a quadratic equation, use the quadratic formula:
[tex]t= \frac{v_0sin(\theta)+\sqrt{v_0^2sin^2(\theta)-2gy_0}}{g}[/tex]
Now put that value of t in the equation for x (use the positive sign for the root to get the larger of the two solutions):
[tex]x= v_0cos(\theta)\frac{v_0sin(\theta)+\sqrt{v_0^2sin^2(\theta)-2gy_0}}{g}[/tex]

A bit more complicated than the case y0= 0 but still a valid formula. Notice that when y0= 0 that reduces to
[tex]x= \frac{2v_0sin(\theta)cos(\theta)}{g}[/tex]
the usual formula.

I would consider it easier to solve the equations than to memorize that formula.
 
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  • #3
The last equation (where y0 = 0) should be
[tex]x= \frac{2v_0^2sin(\theta)cos(\theta)}{g}[/tex]
(notice the v02)
Which simplifies to:

[tex]x= \frac{v_0^2sin(2 \theta)}{g}[/tex]
 
Last edited:

Related to Calculate Horiz. Dist. of 2D Object at Angle w/ V0 & y

1. How do you calculate the horizontal distance of a 2D object at a given angle with an initial velocity and height?

The horizontal distance of a 2D object can be calculated using the formula: d = (v02 * sin(2θ)) / g, where d is the horizontal distance, v0 is the initial velocity, θ is the angle, and g is the acceleration due to gravity.

2. What is the initial velocity and how does it affect the horizontal distance?

The initial velocity, denoted as v0, is the magnitude of the velocity at the object's initial position. It affects the horizontal distance as it determines how fast the object will travel horizontally. The higher the initial velocity, the farther the object will travel before hitting the ground.

3. Can the angle of launch affect the horizontal distance of the object?

Yes, the angle of launch, denoted as θ, can affect the horizontal distance of the object. This is because the horizontal distance is directly proportional to the sine of twice the launch angle. This means that the greater the launch angle, the farther the object will travel horizontally.

4. How does the height of the object affect the horizontal distance?

The height of the object, denoted as y, also affects the horizontal distance. This is because the initial height of the object will determine its vertical displacement, which will in turn affect the overall distance traveled. The higher the initial height, the farther the object will travel horizontally before hitting the ground.

5. Can this formula be applied to objects in real-life situations?

Yes, this formula can be applied to objects in real-life situations, as long as the acceleration due to gravity remains constant and there are no external forces acting on the object. However, factors such as air resistance may affect the accuracy of the calculated horizontal distance.

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