This is not useful to me as I am ignoring a lot of factors, I am just working on a model of two flywheels, one already spinning, and it needs to exert its kinetic energy into the other flywheel to get it up to speed.
I can't find any solutions on the internet.
I am trying to build a simulation of a car engine and wheels for a game project.
My model is currently this:
Engine outputs a torque -> this spins up a flywheel over time (the physics step of 1/60s) -> the flywheel is coupled with the clutch and thus transmission -> the transmission multiplies...