I already download the C++ Boost Pack I could look up the C++ Boost for using AI for ML using cmake doesn't always provide consistent results as I have recently used Cmake before.
So to fully explain what I'm looking for here is the following:
Intuitive AI: This would follow a decision tree for the enemy to react according to the player (2D 3rd Person shooter specific) if you find resources (video, books, cd-rom's) on this it would be helpful.
Learning AI: I want the...
I neither like or dislike this video what I don't like is the concept of calling AI for enemies NPC(Non Playable Characters for those who don't know) behavior as essentially the characters using the AI is essentially playing unless its an actual NPC designed to be in the game but won't engage...
I know that code was probably written years ago but what was the logic or sample behind that code as I got logic (Not translated into code yet) for AI that makes decisions based on the notion that the player has lost or died a series of times.
That's not the point I can code the game coding AI for it is a completely different story and is usually its own piece that works with the game also unity isn't going to work here so no unity
Why I need to do this asap:
Its the only part of my game I don't got a plan to cover so its become my second priority in development for me as I plan on releasing my game commercially.
What experience do I have writing software? Almost 15 years
What have I written in C++ and Assembly?
At...
Hello,
To keep my questions straightforward they are below.
How do I learn how to code Game Enemy AI in C++ from scratch and what are the top resources you recommend(Books, Tutorials, CD-Roms, Videos)?
How do I learn how to code Game Enemy AI in Assembly Langauge from scratch and what are the...